Rewards & TokenomicsEvery prize in ETHERCRAFT is paid in ETH, straight from the Reward Vault on Ethereum. $ETC is the Ethercraft token: fixed supply, 0% tax, no mint, no owner. This page explains how prizes are paid, how much you get, and how your reward grows as the realm does.
All hunter payouts are paid in ETH from a single public contract โ the Reward Vault. Every payout leaves this one address, and each claim can only be paid once, so anyone can watch the ETH flow out on-chain in real time.
$ETC has no tax. It is a plain, fixed-supply ERC20 on Ethereum: no mint function, no owner, no blacklist, and its Uniswap v4 pool has no hook. Buying and selling only pays the standard 0.3% pool fee. Prizes are paid in ETH from the Reward Vault, which is funded directly by the ETHERCRAFT project. Rewards are settled in two daily windows, every 12 hours.
| $ETC | |
|---|---|
| Contract | 0x99bC…19Fa |
| Supply (fixed, no mint) | 1,000,000,000 |
| Sent to 0x…dEaD at deploy | 10% |
| Dev wallet / pool liquidity | 1% / 89% |
| Buy / sell tax | 0% / 0% |
| Payout cadence | Every 12h |
Each quest lists an ETH prize. You are paid in ETH, sent to the wallet you bound in-game once your claim is verified.
| Quest tier | Caches | Stated prize |
|---|---|---|
| ๐ข Scout — treasure box | 30 | 0.01 ETH |
| ๐ Hunter — guarded trial | 5 | 0.05 ETH |
| ๐ด Legend — Kraken & Giga Cat | 2 | 0.1 ETH |
Your payout is the quest amount in ETH, sent from the Ethereum Reward Vault once the claim is verified:
Hunters win bigger as Ethercraft grows. For every $50,000 of market cap the realm reaches, the reward multiplier steps up a tier. It opens at 1.3ร when the cap first crosses $50K and keeps climbing โ tier by tier โ until it caps out at $10M market cap.
| Market cap | Reward multiplier |
|---|---|
| < $50K (base) | 1.0ร |
| $50K | 1.3ร |
| $100K | 1.6ร |
| $250K | 2.5ร |
| $500K | 4.0ร |
| $1M | 7.0ร |
| $2M | 13.0ร |
| $5M | 31.0ร |
| $10M — max tier | 61.0ร |
The multiplier is locked in at the market cap live when your claim is verified. Claim early, claim often โ but the whole pool grows for everyone as the cap climbs.
Items you earn or unlock in the realm are permanent inventory. Weapons, tools, fragments, consumables, cosmetics, and future collectible drops stay with your wallet/profile even if you die.
The only thing death can put at risk is a carried bounty payload: when bounty carrying is enabled, dying can drop that bounty so another player can steal or recover it. Normal inventory must never be wiped, dropped, or stolen on death.
Design rule for future updates: bounties are the PvP-risk layer; inventory is long-term progression.
Every prize is paid in ETH from the Reward Vault, and every payout is public on-chain. Dig. Fight. Earn.
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